GWENT Card Database
Browse and inspect cards across all game updates and patches. 1381 cards
Order: Spawn and play Mardroeme. Whenever you play an Alchemy card, Heal a random allied unit by 1. This ability adds 16 provisions to your deck's provisions limit.
Order: Move a non-Neutral unit from your deck to your graveyard, then damage an enemy unit by its power. This ability adds 16 provisions to your deck's provision limit.
Order: Spawn and play Dana Méadbh. This ability adds 16 provisions to your deck's provisions limit.
Order: Spawn a Firesworn Zealot on an allied row and gain 1 Coin. Charges: 3 This ability adds 16 provisions to your deck's provisions limit.
Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier. Charges: 4 This ability adds 16 provisions to your deck's provision limit.
Order: Spawn and play Tempering. All Dwarves in your starting deck get 1 Armor. This ability adds 16 provisions to your deck's provision limit.
Order: Damage an enemy unit by 3. Charges: 2 Whenever an enemy unit becomes damaged, give all Pirates and Ships in your hand 1 Armor. This ability adds 16 provisions to your deck's provisions limit.
Order: Damage an allied unit by 1. Charges: 5 Once all Charges are used up, Spawn a Bear Abomination on a random allied row. This ability adds 16 provisions to your deck's provisions limit.
Order: Spawn a Drone on an allied row. Charges: 5 Whenever you play an Organic card, Spawn a Drone on a random allied row. This ability adds 15 provisions to your deck's provisions limit.
Order: Damage an enemy unit by 6, then gain Coins equal to any excess damage dealt. Whenever an enemy unit with Bounty is destroyed, increase the damage by 1. If the Order is used up, refresh it and set its damage to 1 instead. This ability adds 15 provisions to your deck's provisions limit.
Order: Give an enemy unit Bleeding (3). Charges: 3 Once all Charges are used up, Spawn an Ekimmara on a random allied row. This ability adds 15 provisions to your deck's provisions limit.
Order: Boost an allied unit by 3. If it's a non-Neutral unit, also give it Veil. Charges: 3 This ability adds 15 provisions to your deck's provisions limit.
Order: Spawn an Elven Deadeye on an allied row. Charges: 3 This ability adds 15 provisions to your deck's provisions limit.
Order: Create and play a card from your opponent's hand. This ability adds 15 provisions to your deck's provisions limit.
Order: Seize an enemy unit with 3 power or less. This value is raised by 1 for every 4 Tactic cards in your starting deck. This ability adds 15 provisions to your deck's provisions limit.
Order: Spawn and play Woodland Spirit. This ability adds 15 provisions to your deck's provisions limit.
Order: Move a unit to the other row. If it's an enemy, damage it by 1; if it's an ally, boost it by 3. Charges: 3 This ability adds 15 provisions to your deck's provisions limit.
Order: Lock an enemy unit, then Spawn its base copy on the opposite row and boost it by the number of enemy units with a status on the Locked unit's row. Whenever you play an Aristocrat on your side of the battlefield, if there are at least 4 different statuses on your opponent's side of the battlefield, boost it by 1. This ability adds 15 provisions to your deck's provision limit.
Order: Boost an allied unit by 2. If it's a non-Neutral unit, also give it Zeal. Charges: 3 This ability adds 15 provisions to your deck's provisions limit.
Order: Boost 4 units in your hand by 1. Charges: 3 This ability adds 15 provisions to your deck's provisions limit.
Order: Gain 1 Coin. Charges: 6 Whenever you play a Crime card, gain 1 Coin. This ability adds 15 provisions to your deck's provisions limit.
Doomed. Create a bronze Scoia'tael unit with a primary category that you don't control.
Order: Spawn a base copy of an allied bronze Soldier on its row and boost both units by 3. This ability adds 15 provisions to your deck's provisions limit.
Symbiosis. Order: Give an allied unit Vitality (2). Charges: 3 This ability adds 15 provisions to your deck's provisions limit.
